Fly-Shoot-Die-Repeat
a shoot'em up prototype
This little 'game/prototype' was created in 2022 while I took a 'Games Programming with Unity' course.
The used assets, as far as I could still piece it together, are listed below the preview/webplayer.
used assets
Shield-/Energybarrier-effect ->
was created by Sascha Ikehara Götzner another participant of the course. His orginial version is used in the first prototype and was modified by me for the shark one.
Shark -> Fish - PolyPack
Soundtrack ->romancing the storm by eons after
Buildings -> Asset Unlock | Downtown Park
Unfortunatly I have no idea where the other assets exactly came from, for the crates and health pickUp's
I used some free ones from the Unity store but can't figure out which ones since the names are all to simular, I adjusted them heavily (so I also can't go by picture)
and I won't install Unity now, mostly becouse I already spent way to mutch time on this page alone ;-(
for the main menu shark pic I also didn't note down the link or if it was a free license or just some gap filler.
And lastly the particel effect on death are most likely a unity prefab that came with one of the tutorials...
a good lesson for future projects to write down the sources in a place where one can find them easily again, fortunatly projectLab will be a big help in that regard